
Newsletter
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Winter 2026 Early Design-Build Course Topics @ Slugworks
Still time to enroll in Early-Design Build 3-unit Courses at Slugworks! New offerings now listed. (See Graphic) You can also review the full List of Early Design-Build Course Topics by following this link.*
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UCSC’s first annual: “Operation Unplug!”
UCSC Energy Management and the Sustainability Office are leading the first annual “Operation Unplug” campaign to conserve energy (and reduce greenhouse gas emissions) during winter break. Before leaving your residence hall, apartment, or office, please unplug any fridges or minifridges, computers and/or monitors, power strips, and all other energy intensive appliances or equipment! Take the pledge and/or upload a…
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Be Inspired: Explore Graduate Studies In Stem
Where: Virtual event – register hereWhen: Friday, January 12th from 5:00pm – 6:30pm Not sure if graduate school is right for you? Join us to learn what graduate school is really about and explore whether it’s the right path for you. We’ll cover topics such as qualifying exams, funding options, common misconceptions, and more! Please…
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Human Computer Interaction MS Virtual Info Session
When: Wednesday, January 14, 2026 7:00-8:00 pm PST Where: Virtual event, register here Join us January 14 from 7 – 8 PM for our Virtual Information Session. Learn more about our program, based at the UCSC Silicon Valley Campus, where you can earn your HCI MS in 15 months. We offer:
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CruzHacks 2026 Applications CLOSE IN 2 DAYS
Applications are closing in TWO DAYS on December 17th @ 11:59PM so be sure to complete them before then on our website cruzhacks.com! If you have any questions send us a DM or email us at contact@cruzhacks.com!We can not wait to see you all in January!
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CMPM 119/Accessible Game Design and Evaluation, a brand-new elective offered in the Winter 2026 quarter!
Ready to learn a skill that truly sets you apart? Check out CMPM 119/Accessible Game Design and Evaluation, a brand-new elective offered in the Winter 2026 quarter! This course is all about building games anyone can enjoy—including players with disabilities. You will not just talk about accessibility; you will actually build it through hands-on projects…